
Hell, it might even justify the crown that makes them fade faster, but I haven't played around with that yet. It makes fighting the throne without an ideal setup much easier, at the very least, and means you don't have to risk as much to grab desperation pickups. The value isn't in attracting plutonium so much as attracting health and ammo drops. I actually like plutonium hunger, though at first I thought it was useless. It's also a really bad "oh shit" weapon, since there's a delay after switching to it and you'll often need to use terrain as cover to survive in a ton of situations past scrapyards, and you won't always have that luxury. I would like to see this fixed.Ĭrossbows are good, but you'll need something better to beat the throne, and it's easy to get overwhelmed with a slow weapon like that. I'm not sure what causing it as my computer should be able to run the game a million times over. It's especially annoying with assassins and can often spell doom for me if an enemy gets too close. I get these strange "micro stutters" whenever I'm hit by melee enemies.

It's a bit of a petty complaint and the gameplay stills carries the rest of the game but I wish it was a little bit more stimulating, especially when you've played the same level 50,000 times. The level designs aren't really that creative or interesting at all. The pixel art comes across as rather boring. With no cover and often a boss to contend with you're often easy prey just after spawning even with the monster reaction delays. This often happens in things like the 4-1 and 3-3. Sometimes you just get spawned in a shitty spot and there's simply nothing you can do about it. Extra Feet because the extra terrain that it helps on barely appears (the speed bonus also doesn't seem that good) and Plutonium Hunger since Rads are pretty plentiful, easy to get and last for a while. Bolt Marrow could give laser sights to most weapons), just so they don't fully encourage you to stick to a single weapon type.Įxtra Feet and Plutonium Hunger both also don't see much light from me. The weapon specific mutations could warrant a minor passive bonus to other weapons (e.g. There are a couple of rather dubious mutations. Throw in a golden melee weapon and you have all the tools needed to advance easily. Ammo is pretty plentiful when you're being careful, damage is high (thus sustaining ammo), a standard crossbow (which will carry you through all of the game if you pick up scary face) will almost always drop in the Wastelands, aim is great and finally the ability to penetrate (often when mixed with Strong Wrists) is just amazing. There's a couple of problems I've found so far that I hope get fixed before released:įrom my (limited experience) I don't see a reason not to stick with bolt weapons. I would like to see more content, especially in more and varied bonus stages yet I guess it is in Early Access and can be excused for now. It seems to be a strange yet addictive blend of Hotline: Miami and Spelunky. I'm a couple hours into it (Steam says 11 but I left it idle for a bit so it's more like 6) and I've reached The Palace a couple of times, yet never managed to finish a loop (most ends die due to that arsehole Lil' Hunter). It's scratching that addiction I have for rogue-lites that I haven't been able to fill since the original Binding of Isaac. I've been loving this game ever since I stumbled into Slowbeef's stream of it.
